Husarion Launches Kickstarter Campaign for Build-Your-Own Robot Device

Husarion’s RoboCORE Offers Easy and Affordable Way for Anyone to Construct a DIY Robot

Krakow, Poland – February 11, 2015 – Husarion, a Poland-based technology start-up, today announced it is seeking funding for RoboCORE, a device that acts as the “heart” of the DIY robot. Husarion’s mission is to bring robotics into the mainstream consumer market and RoboCORE offers the ultimate solution that allow robotics enthusiasts and companies to easily build their own robots, without the need for high-level programming or engineering skills.

Husarion founders are looking to raise $50,000 to bring RoboCORE to market. Over the next 30 days, investors may support and track Husarion’s campaign at the official project page on Kickstarter. 

The market for consumer and office robots is surging. A recent report from Business Insider Intelligence found that the multibillion-dollar global market for robotics, long dominated by industrial and logistics uses, has begun to see a shift toward new applications. According to BI, There will be a $1.5 billion market for consumer and business robots by 2019. BI also projects the market for consumer and office robots will grow at a CAGR of 17 percent between 2014 and 2019, seven times faster than the market for manufacturing robots.

“The design and production of robot components is so costly that robots are currently used mainly for military and industrial purposes,” said Dominik Nowak, CEO at Husarion. “There’s been little or no opportunity for robotics to become widespread. Our mission is to make out-of-the-box modules available so that anyone can create an inexpensive robot with advanced capabilities.”

RoboCORE is a combination of software and hardware, packaged in a sleek, heart-shaped device. Unlike other robotics systems, RoboCORE allows users to control or code from anywhere in the world, as well as stream both audio and video. RoboCORE’s rich peripherals, high-performance CPU and intuitive software enable robot makers to create without limits.

Building simple telepresence robots with a RoboCORE module is easy. Consumers can simply use old smartphones and tablets to control the robot by connecting them to an app, and then connect the construction with a cloud app, using a Wi-Fi or mobile (3G, LTE) network. The cloud-based RoboCORE app is a hub for managing all robots. Users can log in through a web browser, program and control the robot, and even share their project with friends.

RoboCORE will be useful for a variety of business settings and in solving real human problems. The module is also ideal for students and hobbyists, who will now be able to create and design complicated constructions that were previously impossible to build inexpensively, or without advanced programming skills. In addition, RoboCORE is compatible with any mechanics system, including pieces from popular LEGO® MINDSTORMS® sets.

The small (115×125 mm for the basic version, 82×82 mm for mini) device conceals a number of components with high scaling capabilities. Internal components include the Cortex-M4 core microcontroller, Intel Edison miniature computer with Wi-Fi and Bluetooth 4.0 connectivity, DC engine ports with encoders, sensor ports, extension modules (for instance, for servomechanisms), a slot for microSD cards, and a microUSB socket. On Kickstarter, Husarion is also presenting the RoboCORE-mini, an even smaller module with basic features for beginners, as well as extensions.

 “We believe that today’s consumer robotics is at the same development stage as the computer industry in the late 1970’s. Not many people then appreciated young electronics enthusiasts. Now, it’s similar with robot makers,” says Radoslaw Jarema, CTO of Husarion. “We’ve created RoboCORE because we know that the world is on the eve of another technological revolution. The age of the personal computer has been here for a while—and now it’s time for personal robots. We hope that the Kickstarter community will receive our project well and support it.”

Share on Facebook

Robots as multifunctional gentlemen

Care-O-bot 4 / Photographer: Rainer Bez (2015)

Following the success of the personal computer (PC), our private and professional lives could soon be improved by personal robots (PR). These would function as  a sort of “electronic butler”, bringing the newspaper, pouring coffee or clearing  the table. They are friendly and affable, yet remain discreetly in the background  when not needed. The Fraunhofer Institute for Manufacturing Engineering and Automation IPA has been developing innovative service robots since the 1990s.  These can be used in areas including households, hotels, care homes and hospitals,  for example. Researchers have now developed a new model centred on the concept of a universal helper for everyday scenarios: the fourth generation of  the “Care-O-Bot®”. While its predecessors from 1998 onwards were used primarily in the development of technological fundamentals, the Care-O-bot® 4 is a modular product family providing the basis for commercial service robot solutions.

Together with the Stuttgart-based design studio Phoenix Design and Schunk, Fraunhofer IPA has been working on the completion of its new service robots for three years. The  result is unique. “The fourth generation of the Care-O-bot® is not only more agile, modular  and charming than its predecessors, but it also stands out through the use of costreducing construction principles,” explains Dr Ulrich Reiser, Project and Group Leader at Fraunhofer IPA. In this way, large parts of its internal construction feature folding sheet metal, which is economical to produce in small quantities.

Andreas Haug, co-Founder and Managing Director of Phoenix Design, adds: “Care-Obot® 4 is a successful symbiosis of design and engineering, as well as functionality and emotion, which quickly encourages user interaction.” Its streamlined design, with two arms attached at the side and a type of head, mean that the robot is reminiscent of a  human being. However, developers did not want its appearance to be over-human, as  this would “encourage false expectations with regard to its capabilities” for users, says  Ulrich Reiser. It is just the robot’s “internal values” which are human: it always maintains  a respectful distance, shows what it has understood and what it intends to do, while also being able to make simple gestures and reflect emotions. As with previous generations, social role models were used as a guiding vision in developing the design and functionality. While the concept for the Care-O-bot® 3 was a more reserved, cautious butler, its successor is as courteous, friendly and affable as a gentleman.

Modularity ensures economical solutions

The Care-O-bot® 4 also features a greater range of movements in comparison with previous generations. The smart helper is fitted with patented spherical joints around discreet pivot points on its neck and hips. These allow the robot to bend forward without losing its balance. Developers took inspiration from human anatomy, creating a moving part which shifts backwards when the robot bends over, ensuring that balance is maintained. The Care-O-bot® 4 does therefore not fall over when carrying a load in outstretched arms.

An innovative one-finger hand was developed with Schunk especially for the Care-Obot® 4. The combination of simplicity and elegance with integrated sensors is impressive. Schunk also manufacture their own standardised Schunk Powerball ERB modules, which  are used as arm joints. Their compact ball shape permits seamless integration. Managing  Partner Henrik A. Schunk comments: “The Care-O-bot® 4 represents a significant milestone in the mobile service robot industry on account of its high degree of standardisation.”

In comparison with its predecessors, the fields of application are far more wide-ranging for the Care-O-bot® 4. Its modular construction allows various different configurations. Arms, spherical joints and sensors are optional. If the intended purpose if to serve drinks, one  hand can be replaced by a tray, or the mobile base platform can be used on its own  as a serving trolley. Targeted adaptation for specific tasks significantly reduces costs. Individual robot platforms can be configured for a wide range of applications: a mobile information centre in museums, DIY stores and airports, for collection and delivery services in homes and offices, for security applications or as museum robots at attractions – the Care-O-bot® 4 is a safe and handy human helper at all times.

Facial expressions and gestures for a user-friendly service

IPA developers were determined to ensure that the Care-O-bot® 4 is simple to use. Users are more open to the help a robot can offer when they know that it functions properly. With this in mind, the Care-O-bot® 4 is fitted with an easily accessible touchscreen on the head. Moreover, it possesses a microphone for speech recognition and cameras for personal and gesture recognition. The Care-O-bot® 4’s spherical joints allow it to intuitively inform users what it is planning to do and what it has understood, including gestures such as nodding and shaking the head. A circle of LEDs on its torso area and a laser pointer in the hand serve as information exchange points.

Establishing a developer community 

Care-O-bot® 4 offers open software interfaces that makes it easily expandable for deve- lopers. Ulrich Reiser is keen for as many scientists as possible to use the system developed in Stuttgart in order to steadily advance its possible areas of application. “The objective is to steadily grow the developer community that was established already around CareO-bot® 3,” he explains. Numerous developers at research institutions and universities around the world have already worked with the Care-O-bot® 3 and the new Care-Obot® 4 should follow suit.

More detailed information on: http://www.care-o-bot.de

The Fraunhofer Institute for Manufacturing Engineering and Automation IPA was founded in 1959. It is one of the largest single institutes within this research organization and employs around 435 scientists. It has an annual budget of approximately 58,4 million euros, of which 22.9 million euros derive from industrial projects. The Fraunhofer IPA is made up of 14 individual departments engaged in the fields of Production Organization, Surface Engineering, Automation, and Process Technology. Its research and development work focuses on organizational and technological issues in the manufacturing environment of advanced industries, including Automotive, Mechanical Engineering, Electronics and Microsystems Engineering, Energy, and Medical and Biological Engineering. The R&D projects aim to enhance production processes and make products more cost-effective and environmentally friendly by identifying and exploiting the potential for automation and streamlining at our customers’ companies. This helps to maintain jobs and to strengthen international competitiveness.

Share on Facebook

Meet Codie

Codie is a robotic toy and a custom-built graphic coding language. Codie is an educational tool which fits into the playing style of the children and augments their experience — blurring the line between learning and play. While playing with Codie, the children become familiar with logical thinking that all technology is based on while gaining invaluable problem solving skills along the way. Codie provides educates on algorithmic thinking without the constraints of traditional educational tools.

The Codie app makes it fun for children to learn algorithmic thinking. We organized complex robotic code into colorful blocks children can arrange and connect with arrows showing the direction of execution. While having fun, they learn the basics of coding, using real programming patterns, including: if-else structures, loops, varia-bles and subroutines.

The Codie robot is an affordable and fun toy that pairs with the intuitive app. This sturdy robot is stuffed with equipment and sensors that make it responsive and fun. Codie will provide entertainment for the whole family for many hours to come. Codie comes fully assembled, just take it out of the box, pair it with your smartphone via wireless Bluetooth connection and play. The body of the Codie robot is carved out of high-quality wood and every single unit is hand-crafted.

Technology needs to be part of every child’s education and schools have realized that they need to expose children to technology at an early age. Constraints in our educational system result in the inability to pay attention to every child’s own unique needs. At Codie, we want to inspire these young bright minds to be interested in learning about technology while having fun at the same time. Codie is not just a toy, but rather a creative tool. It’s a companion that augments other games. Playing with Codie is a high-quality learning experience, and it allows your child to understand coding in a fun and interactive way. Children get empowered by the knowledge they get with Codie and the whole process feels natural and seamless. Codie grows with your child. It provides more sophisticated programs as your child surpasses the basics. While playing with Cody your child will become familiar with the logic of computer coding — providing a foundation of understanding they will draw from for the rest of their lives.

more information here: http://www.getcodie.com/

Share on Facebook

Wonder Workshop launches FREE digital magazine for kids

Wonder Magazine brings hundreds of hours of play with activities, challenges and updates for robots Dash & Dot

Las Vegas, NV—January 5, 2014 – Wonder Workshop (www.makewonder.com), a company building delightful robots for children to learn to code, today announced the launch of Wonder Magazine, a free bi-weekly digital magazine for children and their families. As children around the world start their exploring coding and play with robots Dash & Dot, Wonder Magazine will provide the ongoing challenges and activities to extend the play experience to hundreds of hours.

Children will love the magazine for the new activities that bring open-ended play experiences, and challenge them to explore creative problem solving with the robots. Parents will find topics to engage their children in conversations about the robots and coding. Wonder Magazine intends to keep the fun going forever in every home with Dash & Dot.

The first edition of Wonder Magazine will be released in English to customers on January 15, 2015, and customers can sign up for the magazine at makewonder.com/magazine. It will be delivered on a bi-weekly basis directly to the Wonder Workshop mobile applications and customer email inboxes. The magazine’s content will focus on creative news ideas for playing with Wonder Workshop’s robots, Dot and Dash. Sections of the magazine will include:

• Making Wonder series (featured play idea with video)
• Ask Dash, Ask Dot
• Wonderful projects (featured projects from kids around the world)
• Adventures of Dash & Dot
• Hello World (coding lesson)
• Build-a-Bot (building and crafts with Dash & Dot)
• Wonder Labs (engage with the Wonder Workshop team)
• Funny Corner, Events and Announcements

“Now that Dash & Dot are arriving into homes around the world, we’re excited to offer new and engaging ways for children to play and learn with them,” said Vikas Gupta, co-founder and CEO of Wonder Workshop. “Our team is excited to introduce Wonder Magazine to help kids and families explore more activities with the robots every week.”

Last year, Wonder Workshop delivered over 30,000 robots to 20 countries in one month in December 2014. At $4M in pre-orders, Wonder Workshop is the largest crowdfunded consumer robotics product ever. All pre-orders were delivered to customers in time for the holidays of 2014. Dash & Dot are now available for purchase and immediate delivery exclusively on makewonder.com and Amazon.com.

Wonder Workshop’s developer API is live in the hands of early developers building apps and fun experiences for the robots. Wonder Workshop ships to 20 countries including the US, Canada, Australia, New Zealand, European countries, India, Japan, Taiwan, Singapore, and Hong Kong.

Wonder Workshop was founded in 2012 by veterans from Amazon, Apple and Google to create robots that can be friends of children around the world, and help every child learn to code at a young age. Dash & Dot were used by schools around the United States for “Hour of Code,” and were invited to the White House for the launch of the program in 2014. Dash & Dot can be found on makewonder.com and on Amazon.com. Dash & Dot are programmed using applications provided by Wonder Workshop on iPad 3 and up, iPad mini and iPad Air. Developers looking to build applications for Dash & Dot on both iOS and Android are welcome to visit Wonder Workshop at developer.makewonder.com for more details.

Share on Facebook

Dash & Dot by Wonder Workshop

Wonder Workshop makes learning to code meaningful and fun for children. Dash & Dot, a pair of robots, combine play and learning for children ages 5 and up. For more information, visit our website at http://makewonder.com.

Dash is an explorer.
• Drives around.
• Senses objects in front and behind.
• Hears and responds to sounds.
• Comes to life with sound, lights, and head motion.

Dot is an instigator.
• Responds to how it is moved.
• Sends a signal for Dash to see where it is.
• Hears and responds to sounds.
• Transforms with sounds, lights, and imagination.

Dash & Dot connect wirelessly over Bluetooth and come with four iPad and Android experiences:

  • Go gets you started and exploring the world of Dash & Dot in no time. Simply connect with Bluetooth and get off and running. This app is a portal for online ideas and content.

  • Path takes Dash on adventures as kids draw a path for Dash to take. Unlock themes and special animations. This app teaches basic sequencing and event- based programming.

  • Blockly is a visual programming tool that lets kids control Dash & Dot, making them move and interact with each other. This app teaches sequencing, events, conditionals, and loops.

  • Xylo is a music app that uses the xylophone accessory. Compose songs and program Dash to move around while playing music. This app teaches sequencing and loops.

Accessories for Dash & Dot help give them additional looks and abilities. They include a xylophone, a pusher bar, a smartphone mount (to take videos with any smartphone), bunny ears, and a tow hook.

Dash is $199. The Wonder Pack, including all robots and accessories, is $349. They are available for purchase at the Wonder Workshop website here: http://makewonder.com.

Share on Facebook

Loughborough University Science and Enterprise Parks partnership helps launch MeArm – a mini robotic arm for the masses

A pocket size robot arm to make robotics, electronics and programming accessible to the masses has smashed its Kickstarter goal.  A miniaturised version of an industrial robot arm, MeArm is simple enough to build and use with primary school children, but also enables advanced levels of robotics education.

Being open-source, MeArm’s entire design and code files are freely available to download so that makers everywhere can share and enrich their knowledge. There are already well over 250 MeArms ‘in the wild’ in every continent except Antarctica.

MeArm can be cut entirely from an A4 sheet of acrylic and built with standard low-cost servo motors. Kickstarter success will enable the launch of the MeBrain, an innovative platform that make it possible to build something low cost ‘with nothing but a screwdriver and enthusiasm’ from May 2015.

In order to bring robotics to the masses, MeArm’s founder and open source enthusiast Ben Gray sought the expertise of Des19ncor, a design consultancy based on Loughborough University Science and Enterprise Parks (LUSEP).

“We saw a great opportunity to help Ben create a viable long term business” said Martin Croft, Des19ncor’s MD, who has since registered MeArm as a new venture in LUSEP’s Innovation Centre.

In addition to the partnership with De19ncor, MeArm has also benefited from the creative expertise in the Studio, the University’s graduate commercialisation hub. Collaboration with the Department of Computer Sciences will strengthen the ultimate goal of MeArm’s widespread adoption by schools, colleges and universities to encourage STEM (science, technology, engineering and mathematics) education.

As support for MeArm builds, a stretch goal to upgrade kits to include hexagonal screws and tools has already been achieved and the project is well on the way to having a wireless support option. Further stretch goals have since been added, including Bluetooth support and app development. “It’s been fantastic to receive such an enthusiastic response for MeArm,” said Ben Gray.  He added, “With even more support, we could create an interface with the credit card-sized computer, Raspberry Pi which is already blazing a path into engagement in STEM education.”

Share on Facebook

Somabar – The Automated Bartending Appliance for your Home

January 3, 2015 (Los Angeles, CA) – Meet Somabar, the first smart automated bartending appliance created for your home. This patent pending technology is the brainchild of two young entrepreneurs based in Los Angeles, Ammar Jangbarwala and Dylan Purcell-Lowe. “We are both fans of mixology and technology and consider ourselves nerds on the two subjects. Three years ago we had this ‘aha’ moment and realized bartending and mixology are about a century behind modern technology,” says Jangbarwala. “So we started playing around with pumps, tubing, a bulky HD screen and some programming and created an android app and a crude device that rested on a metal skid. But there it was, a robotic bartender sitting in our garage making cocktails in 5 seconds.”

 

After three years of refinement and a few dozen rounds of prototyping they have created a fully functional prototype with a sleek design. It’s a project they are truly excited about. However, “Due to the large manufacturing and development costs we will have to incur, we are limited in our ability to bring this to market,” says Purcell-Lowe. Therefore, they have taken their project to Kickstarter.com.

 

While there have been other automatic bartending machines created for clubs and bars, there has yet to be one created and priced specifically for the home appliance market. “We wanted to create something people could actually afford and use in their own kitchen,” says Purcell-Lowe “not just something they could only dream about.” Somabar stands at 15’’ tall and fits easily next to your coffee maker. It uses a Wi-Fi connected ordering system controlled through an Android and iOS compatible app with the ability to make 12 drinks a minute. But, what makes Somabar even more unique is that its patent pending technology is able to infuse craft bitters, while also thoroughly mixing every drink, before being poured into your glass. Its six liquor containers and bitters container, also called Soma Pods, are portable, dishwasher safe and easy to refill. Somabar is self-cleaning using an internal water-flushing system ensuring that every cocktail made tastes like your first.  It boasts an interactive menu of over 300 cocktails and makes each drink creation in under 5 seconds.

 

Their campaign is now live at: http://kck.st/11ChwPn

Share on Facebook

Pixel Pals Educational Electronics Kit – Integrated Learning Tool

Chip – the first in a line of beginner friendly products debuts on Kickstarter

Chip, a Pixel Pals educational electronics kit, is the first in a line of beginner friendly products that goes beyond learning soldering skills. He can be incorporated into Arduino based projects as well as using the Pixel Power board in e-textiles. The kits are designed to be multifunctional, yet affordable.


The first character, Chip featured in this Kickstarter campaign, focusses on LEDs and basic circuitry. Once soldered, it can standalone with the Pixel Power board and serve as a fun toy or light. Chip can also plug into an Arduino Uno Rev 3 or into a breadboard where Chip can be incorporated into more advanced electronic projects or programming lessons.

Soldering Sunday created the Pixel Pals soldering kits to fill the gap between introductory and advanced projects. Each Pixel Pal will focus on a particular electronics component which will require soldering; but are Arduino compatible so that they can be programmed for other projects are used.

The kits are also designed to be affordable for organizations and parents who want to encourage STEAM education but are hindered by the large price tag of many existing educational products. The Kickstarter campaign, if successful, will help keep the production costs down.

Kickstarter is an all or nothing proposition. Soldering Sunday hopes to reach its goal of $2,500 to cover mass production cost of the Chip, Pixel Pal Soldering kit. The project runs from
November 3 to December 3, 2014.

To keep up to date with the project, follow Soldering Sunday on Twitter (@SolderingSunday), Facebook (www.facebook.com/SolderingSunday) or on their website (www.solderingsunday.com)

Also consider visiting the project on Kickstarter (www.kickstarter.com/projects/solderingsunday/chip-an-electronics-kit-with-character) donating $1 on Kickstarter to receive updates.
Share on Facebook

Dynepic® to Launch Internet of Toys™ Platform & Debut Product on Kickstarter: 15 November

Dynepic® is pleased to debut the future of toys with our premier device, the DynePod™, which will launch 15 November on Kickstarter.com.  DynePods™ operate on The Internet of Toys™ (IoToys), Dynepic’s state-of-the-art open platform designed to share cloud content and connect toys, merging elements of child’s play and technology to enable children to interact with their toys in revolutionary and modern ways.

The DynePod™ is an educational, Bluetooth connected toy designed to introduce fundamental concepts of customization, socialization, programming and engineering, by allowing children to create their own interactive programs for their toys. Using a graphical If, Then programming interface, developed under contract with the National Science Foundation, children can create a multitude of unique, useful programs that involve both the digital and physical world.  DynePods™ are modular, fully customizable toys that are compatible with a multitude of self-designed and 3D printed accessories, encouraging the next generation to start innovating.  Enabled by the Internet of Toys™ platform, DynePods™ can morph and grow with the child through cloud updates, as well as connect wirelessly with other DynePods™ and a host of other future toys linked to the platform.

“DynePods™ and The Internet of Toys™ platform will enable new play patterns and encourage open-ended exploration for the future of toys, for children, makers, and toy inventors alike,” Krissa Watry, Dynepic’s Co-Founder & CEO, comments.  “We hope you will join us by supporting DynePods™ and the Internet of Toys on Kickstarter, 15 November.” For more information on how Dynepic is working to build the COOL aisle for toys, please visit our website www.dynepic.com or contact us at info@dynepic.com. A Press kit is available.

Founded in 2011, Dynepic® is focused on building cool connected toys and an open architecture and cloud platform to drive child friendly content in new and innovative ways. Dynepic® is a women owned, veteran owned, small business focused on creating the Internet of Toys™.  

Share on Facebook

Open Roberta – Programmieren ist ein Kinderspiel

Unter dem Motto »Jeder kann programmieren – mit Open Roberta!« stellen Fraunhofer-Experten heute ihre neue, internetbasierte Programmierplattform »Open Roberta« vor. Kostenlos und interaktiv können Schülerinnen und Schüler eigene Programme für Roboter erstellen und mit anderen teilen. Diese offene Lernumgebung soll mehr Mädchen und Jungen für Technik begeistern. Sie entsteht in Partnerschaft mit Google und unter der Schirmherrschaft des Bundesministeriums für Bildung und Forschung BMBF.

Intelligente Roboter, selbstfahrende Autos, Smartphones als Assistenten des Menschen – in unserer Gesellschaft sind digitale Technologien allgegenwärtig. »Um unsere digitale Welt zu gestalten, brauchen wir kluge Köpfe – junge Menschen, die Technik verstehen, Software programmieren und innovative Lösungen finden. Ich freue mich, dass heute dieses spannende und vielseitige Projekt startet«, sagt Prof. Dr. Alexander Kurz, Fraunhofer-Vorstand für Personal, Recht und Verwertung.

Das Projekt erweitert die Fraunhofer-Initiative »Roberta – Lernen mit Robotern«, die Kinder und Jugendliche spielerisch an Naturwissenschaften und Technik heranführt. »Open Roberta verbindet das erfolgreiche, pädagogische Roberta-Konzept mit einer innovativen technischen Lernumgebung, die das Programmieren lernen leicht macht und offen ist für spannende, kreative Experimente«, sagt Prof. Dr. Stefan Wrobel, Leiter des Fraunhofer-Instituts für Intelligente Analyse- und Informationssysteme IAIS. Die IAIS-Experten entwickeln Open Roberta mit Unterstützung von Google. Das Unternehmen hat für das Projekt eine Million Euro für zwei Jahre bereit gestellt. »Google setzt sich seit vielen Jahren und mit vielen Initiativen für die Förderung von Informatik in Bildung und Ausbildung sowie von Open-Source-Software ein. Wir freuen uns sehr, unser Engagement mit Open Roberta auf eine noch breitere Basis zu stellen«, erläutert Google-Entwicklungschef Dr. Wieland Holfelder das Engagement des IT-Konzerns.

Jeder kann programmieren – mit »Open Roberta«

Im Projekt »Open Roberta« entwickeln die Fraunhofer-Forscher eine frei verfügbare, cloudbasierte grafische Software, die Kindern und Jugendlichen mit Spaß und ohne technische Hürden das Programmieren ermöglicht – von ersten Programmierschritten bis hin zur Entwicklung intelligenter LEGO MINDSTORMS Roboter mit vielerlei Sensoren und Fähigkeiten. Dabei spielt es zukünftig keine Rolle, ob man vom Computer, Tablet oder Smartphone aus auf die Plattform zugreift. Sie lässt sich einfach über den Internetbrowser aufrufen, speichert die geschriebenen Programme in der Cloud und macht aufwändige Software-Updates überflüssig. Davon profitieren besonders Schulen, da deren IT-Wartung häufig mit großem administrativem Aufwand verbunden ist und viele Einrichtungen oftmals nicht über ausreichende Mittel für leistungsstarke Rechner verfügen. Die internetbasierte Software wird es auch ermöglichen, sowohl in der Schule als auch zuhause an eigenen Programmen zu arbeiten, sie mit anderen zu teilen und sie unabhängig von Ort und Zeit gemeinsam weiterzuentwickeln. Für Lehrkräfte stehen demnächst Tutorials für die Arbeit mit Open Roberta bereit, die auf die unterschiedlichen Interessen von Mädchen und Jungen eingehen.

Der Nachwuchs von heute programmiert für den Nachwuchs von morgen

Die Open-Roberta-Software ist zur Zeit im Beta-Stadium und wird Open Source weiterentwickelt. Im nächsten Schritt beziehen die IT-Experten vom IAIS Lehrkräfte, IT- und Bildungsexperten aus dem Roberta-Netzwerk sowie Hochschulen und ihre Studierenden aktiv in die Entwicklungsarbeiten ein. »Somit stärkt das Projekt gleichzeitig die Zusammenarbeit mit Hochschulen und fördert die praktische Programmiererfahrung von Studierenden«, erläutert Wrobel. Mitte 2015 wird die Software ohne Einschränkungen für alle zugänglich sein und sich zum Beispiel um die Programmierung weiterer Robotersysteme erweitern lassen. Sowohl die Software als auch die Open-Source-Entwicklertools stehen über Fraunhofer-Server bereit. Zudem können Schülerinnen und Schüler aus ganz Deutschland über Ideenworkshops und Wettbewerbe aktiv die Open-Roberta-Programmierumgebung mitgestalten.

Im Kontext von Open Roberta führt das Fraunhofer IAIS auch seine langjährige Zusammenarbeit mit LEGO Education fort. LEGO Education stellt 160 Roberta-Baukästen für die weitere Verbreitung von Open Roberta in den Bundesländern zur Verfügung. In Zusammenarbeit mit der Initiative »Jeder kann programmieren. Start Coding« und der Initiative D21 stellen die Kooperationspartner ihr Projekt am 4. November 2014 in Berlin erstmals der Öffentlichkeit vor.

Die Initiative »Roberta – Lernen mit Robotern«

»Roberta – Lernen mit Robotern« ist ein Bildungsprogramm, das Kinder und Jugendliche bereits seit über zehn Jahren für Naturwissenschaften und Technik begeistert. Es wurde 2002 durch das IAIS und mit Förderung des BMBF ins Leben gerufen. Jährlich erreicht die Roberta-Initiative in über 800 dokumentierten Roberta-Kursen mehr als 30 000 Kinder und Jugendliche. Ein umfassendes Schulungskonzept sowie gendergerechte Lehr- und Lernmaterialien unterstützen Lehrkräfte dabei, naturwissenschaftlich-technische Themen spielerisch zu vermitteln. Regionale RobertaRegioZentren sowie zertifizierte Roberta-Teacher bilden ein europäisches Netzwerk für den Erfahrungsaustausch und die Weiterentwicklung des Roberta-Konzepts.

Weitere Informationen:

www.open-roberta.org

www.roberta-home.de

www.google.org

education.lego.com

Share on Facebook