- Builders can create and code one of five personality-packed robots or dream-up and build their own creations
- Robot Inventor uses drag-and-drop coding language based on Scratch as well as Python to support those new to robotics
- Over 50 new challenges and fun activities to help all abilities build coding confidence in a fun, exciting way
June 12th, 2020 – Billund: Today, the LEGO Group has announced the first addition to the much-loved LEGO® MINDSTORMS® theme in seven years. The new LEGO MINDSTORMS Robot Inventor 5-in-1 set unleashes a new world of fun, creative coding possibilities and provides the ultimate playful learning experience for young inventors and creators.
For over two decades, LEGO MINDSTORMS has inspired those of all ages to test and build their confidence with technology through play. By combining the LEGO building system with robotic and coding elements, builders can create anything they can imagine, while developing the STEM skills that 7 in 10 parents say are essential to their child’s future success.
This latest evolution of the much-loved theme continues this commitment to helping children develop STEM skills in a fun and exciting way at home. The new LEGO MINDSTORMS Robot Inventor 5-in-1 model gives builders aged 10+ the power to bring one of the set’s five unique designs to life or take their own builds to the next level by programming them to walk, talk, think and do more than ever before. Kids can also code their own remote-control features for the models in the LEGO MINDSTORMS Robot Inventor app or connect their own controllers to the app using Bluetooth.
Packed with 949 pieces and new LEGO Powered UP components, the LEGO MINDSTORMS Robot Inventor will be available in Autumn 2020 from LEGO.com, LEGO Retail Stores and retailers globally. The LEGO MINDSTORMS Robot Inventor 5-in-1 set will be priced at £329.99/$359.99/€359.99 and includes digital building and coding instructions for these five unique robots:
- Blast – this master robot is a stoic action hero. It can fire or hammer its way through obstacles and grab items. Builders can be the ultimate commanders, programming it to scan its environment and fire darts if it senses danger. Perfect for guarding your room!
- Charlie – this quirky sidekick helper can give out high fives, dance, play the drums, deliver small gifts, and charm friends with its smile.
- Tricky – the sporty bot is the ultimate athlete. Code it to complete the perfect slam dunk or master a plethora of robot sports: basketball, bowling or soccer – the list goes on and on.
- Gelo – a real life four-legged robot. Its unique mechanism means it can walk, avoid obstacles, and even perform tricks.
- M.V.P. – The Modular Vehicle Platform gets the job done. Create and code your own remote control and build the M.V.P. into a buggy, a crane, a shooter turret or even a brick-eating truck to pick up LEGO bricks left by the other robots.
Lena Dixen, Head of Product and Marketing Development at the LEGO Group, commented: “Since the launch of LEGO MINDSTORMS over 20 years ago, we’ve been committed to helping children and adults develop STEM skills through play. We are extremely excited to introduce a new MINDSTORMS product that offers even more creative opportunities for those of all ages, and we thank our fans for continuing to show us what is possible with LEGO MINDSTORMS. We are continually inspired by the creations the community share with us and hope that the LEGO MINDSTORMS Robot Inventor inspires many more children and playful adults to explore the exciting world of robotics and coding.”
LEGO® MINDSTORMS® Robot Inventor (51515)
The LEGO® MINDSTORMS® Robot Inventor Kit is intended for builders and coders ages 10+ to discover and expand on their STEM skills at home.
- 949 pieces
- 5 unique models to build and code
- The largest robot Blast stands at over 14” (36 cm) tall
- The free LEGO® MINDSTORMS® Robot Inventor coding app for kids uses coding language based on Scratch and supports Python for more advanced coders.
- The application works across PC Windows 10 + macOS, iOS and Android tablets and smartphones as well as specific Fire OS devices.
The new Intelligent Hub is an advanced yet simple-to-use device featuring 6 input/output ports for connecting a variety of sensors and motors. The Hub can also be used with LEGO Technic and System elements to create fun robots, dynamic devices and other interactive models.
- LED 5×5 matrix
- Bluetooth connectivity
- 6 axis gyro/accelerometer
- Includes a micro USB port for connectivity with compatible devices
- Rechargeable Lithium-ion battery included
Colour sensor – able to distinguish between eight colors and measures reflected and ambient light from darkness to bright sunlight
Distance sensor – detects obstacles, programmable LED ‘eyes’ and an integrated 6-pin adaptor for third-party sensors, boards and DIY hardware.
4 x medium-angular motors feature low-profile design, integrated rotation sensor with absolute positioning
New 7 x 11 teal baseplate
New black wheels
PORTLAND, MAINE (PRWEB) JUNE 02, 2020
Commercial UAV Expo Americas 2020 is going virtual, according to event organizer Diversified Communications. “Due to ongoing health and safety concerns stemming from the COVID-19 pandemic, members of the commercial drone community we serve have made it clear that it would be impossible to hold the live event as originally planned. In the interests of ensuring our community still has an opportunity learn from and connect with each other, we have reimagined Commercial UAV Expo Americas as a fully virtual event taking place September 15-17, 2020,” said Lisa Murray, Group Director at Diversified Communications, organizer of Commercial UAV Expo Americas. These are the same dates the live event had been scheduled for in Las Vegas.
Details will be forthcoming, but the content will include keynotes, panel discussions, and presentations with interactive Q&A and chat features; an AI-powered networking component; virtual exhibits, and demonstrations by UAS solutions providers. “We have stayed in close contact with our customers over the last few months. A huge thank you to all of them. I cannot say enough about their support and collaboration with our team during this time. What is clear is that they want and need the business networking and education normally provided by our event, but travel bans and other restrictions were going to prevent them from attending. We decided to put a stake in the ground and make immediate plans to ensure the broadest participation possible by making the event virtual now. Where a virtual event may not have appealed to many just a few months ago, the world has changed. People are yearning for connections and education. We are excited to offer the key benefits they expect from us: critical, timely education delivered by industry leaders, opportunities to network and engage with peers, and the ability to learn about the newest technology in the space,” said Ms. Murray. She added that the content will naturally address how the industry has responded to the pandemic, as well as the associated opportunities and challenges.
FAA Administrator Stephen M. Dickson, an aviation professional with nearly 40 years of experience, will Keynote the virtual event. Dickson leads an agency responsible for the safety and efficiency of the largest aerospace system in the world. “We are thrilled that Administrator Dickson will be addressing the audience at such a critical time for the drone space,” said Ms. Murray.
Additional information about the event will be announced, but commercial drone solutions providers will have the opportunity to host virtual exhibits, conduct one-on-one meetings, provide product information, share videos and more—all virtually. “We are investing in a robust virtual platform that will deliver high value to companies already signed on for the in-person event. We expect going virtual will naturally attract new companies, further enhancing the array of products and services on offer and attracting new buyers who may not have attended a live event but are more than ready to attend virtually.” said Ms. Murray.
“So much has happened in the drone space since the last edition of Commercial UAV Expo Americas,” said Ms. Murray. “People need an update on the latest developments and the impact on their business. While restrictions on travel are in place, restrictions on business are not. We are dedicated to bringing major stakeholders together to continue to move the industry forward during a particularly important time for drone industry expansion.”
Return to a Live Event in 2021
In 2021, Commercial UAV Expo Americas will take place September 7-9, 2021 at the Mirage in Las Vegas,” said Ms. Murray. “We look forward to the opportunity to connect in person with our customers. In the meantime, we will be their virtual connection to the drone industry.”
About Commercial UAV Expo Americas
Commercial UAV Expo Americas, presented by Commercial UAV News, is the leading international trade show and conference in North America for the commercial drone market. Its sixth edition, September 15-17, 2020 will take place virtually. For more information, visit http://www.expouav.com/.
WALTHAM, MASS. (PRWEB) JUNE 02, 2020
KinderLab Robotics today announced the availability of resources and curriculum to support blended and distance learning using KIBO, the hands-on, screen-free STEAM robotics kit. Even during school closures in the face of the COVID-19 pandemic, schools can use KIBO to support age-appropriate STEAM learning and family engagement.
KinderLab’s new curriculum bundle enables teachers to incorporate KIBO into a distance- or blended-learning model for creative STEAM education both at home and at school. The bundle is supported by professional development that explains how to teach remotely with KIBO, as well as how to support parents using KIBO at home.
Jason Innes, the manager of training and curriculum development at KinderLab Robotics, Inc., said, “As we respond to changes to the structure of school, we need to hold onto what we know works in early childhood education. Hands-on manipulatives, playful learning, and student collaboration all remain vitally important. By providing students with access to KIBO during school closures and remote learning, schools can teach in a developmentally appropriate way while promoting connection between students, parents, peers, and schools. KIBO, along with curriculum and professional development from KinderLab, is a powerful foundation for early childhood remote learning.”
KinderLab has created a range of resources to help schools and districts incorporate the benefits of hands-on, screen-free robotics and respond to the uncertainty of how school will look in the fall. These include:
- A new whitepaper called Connecting with KIBO, which outlines the benefits of providing access to robotics for young children and models for how to teach screen-free computer science and coding despite school closures. The whitepaper includes sample lessons and suggestions for using KIBO regardless of the setting: remote learning by videoconference, blended learning in reduced-occupancy classrooms, and parent-facilitated learning at home.
- A webinar on June 3rd called How Can I Use KIBO in Blended or Distance Learning? Attendees will hear from two leading STEM educators from Boston Public Schools and The Agnes Irwin School on their practical suggestions and concrete advice for incorporating KIBO into a distance- or blended-learning model.
- For schools considering implementation of a home-based KIBO rotation program, KinderLab has created a convenient package of curriculum and professional development. The KIBO Blended Learning Curriculum Bundle, priced at $499, supports five KIBOs when rotating between students. This collection of teaching materials supports teacher-led, child-directed, and parent-supported playful learning. One hour of live video training is included, giving teachers the preparation they need to implement this model.
In early childhood, engagement with physical materials remains essential. With the school closures caused by COVID-19, teachers and parents around the country have seen that long videoconferences or purely screen-based lessons are not developmentally appropriate for young children. KIBO is a robot kit specifically designed for early childhood, so children program their robots with “tangible code” made of wooden blocks. Because KIBO is entirely screen-free, they engage in learning STEAM concepts through physical play and creative self-expression.
A distance learning program with KIBO can also be based on recorded lessons and demonstrations by the teacher, with children engaging in movement activities and unplugged coding games. KIBO’s standards-aligned curriculum can be adapted to work while students are at home using video lessons prerecorded by teachers, interactive videoconferences with teachers and peers, and parent-supervised home projects. Some lessons can be done without the physical robot, but the richest learning comes from hands-on engagement with KIBO, using robot kits made available for use at home. Supported by their parents and caregivers, children can play, imagine, and create, then share their creations with their peers to maintain engagement and connection.
“Many students lack reliable access to internet or computing resources at home,” Innes concluded. “Providing these families with access to KIBO is an important move toward equity in learning across our community. We think of KIBO as ‘1:1 for Pre-K–2,’ putting age-appropriate learning technology into students’ hands to be used with teacher support and parent engagement. By encouraging parents to take on the role of co-learner, we help address parents’ anxiety as well as promote deeper bonds—between parents and students, and between parents and schools.”
About KIBO – The Playful STEAM Robot
KIBO is a hands-on, playful robot kit that allows young children aged 4–7 to build, program, decorate, and bring their own robot to life without requiring a smartphone, tablet, or computer. It is an open platform on which students can envision and create their own robot. With art and engineering, students transform KIBO into imagined animals, vehicles, storybook characters, and more. Students plan a coding sequence using wooden programming blocks, then scan their sequence with the built-in barcode scanner, press its button—and the robot comes alive.
When children build, code, and decorate their own robot, they perceive it as play, but they are learning invaluable STEAM skills. Not only are these hands-on experiences inherently rewarding, but they help children understand the technology in their world and can even improve their future job prospects.
About KinderLab Robotics
KinderLab Robotics is the creator of the award-winning KIBO, a playful educational STEAM robot kit based on 20 years of child development research with thousands of children, teachers, and parents. Developed specifically for teachers by Dr. Marina Umaschi Bers at Tufts University, KIBO is currently used in 60+ countries and has proven efficacy in helping kids learn STEAM—and getting them excited about it! KinderLab offers a complete suite of teaching materials that help integrate STEAM elements into a wide range of curricula, including art, cultural studies, and reading literacy.
For more information, please visit KinderLabRobotics.com.
BRISTOL, CONN. (PRWEB) JUNE 01, 2020
Conveyco Technologies a leading North American systems integrator, is providing a free 40-minute webinar demonstrating the latest robotic automated storage and retrieval system providing flexible labor and throughput rates, high density storage, and a rapid deployment.
The system’s flexibility allows the system to grow and contract based on actual and projected volume. In fact, additional Skypod autonomous mobile robots (AMRs) can be leased to meet peak periods. Designed for reliability, every Skypod robot is centrally monitored 24/7/365 to assure peak performance and uptime.
The webinar details how the system is comprised of rack, totes, software, and the 3-axis Skypod AMR (autonomous mobile Robot). The Skypod robots navigate to the correct bin and then travels vertically up to 36’ to extract the tote and deliver it to the correct workstation.
“This is the most revolutionary material handling automated storage and retrieval system to be developed in decades,” said Ed Romaine former chairman of MHI’s automated storage and retrieval product section group. He continued, “The flexibility, density, reliability and overall simplicity of this hybrid AMR system makes this a no-brainer for ecommerce, omnichannel, micro-fulfillment centers, retail and D2C manufacturers.”
By watching the webinar, you will learn how this system provides a fast return on investment, performs at benchmark speeds and mitigates order fulfillment performance issues especially during peak activity times.
Conveyco Technologies has been providing world class performance enhancements for order fulfillment, distribution centers and warehouse operations for over 40 years. Solutions and systems include sortation, voice, pick-to-light, palletizing, AS/RS, automated case handling, autonomous mobile robots (AMRs), robotic picking, dispensing, AGVs, WES, WMS and WCS software plus consulting and integration services.
Here at STEMBoT Inc (SBI), we design super fun educational robots and tools that make learning things like math and computer programming exciting! STEM (science, technology, engineering, math) is the future and our product, the STEMBoT 2, is the best tool to stimulate students to want to learn at school and at home. The STEMBoT 2 Kickstarter launched on April 8th, has raised over $10,000 and has already reached its fundraising goal!
After nearly a decade of success at the University of Nebraska at Omaha, and several other high-level institutions, we have decided to redesign and share our educational robot, the STEMBoT, with the ever-growing STEM education market. We believe that all students should have ample opportunity to realize their potential. STEMBoTs have engaged thousands of students in computer programming, geometry, learning language prepositions, civil rights movements, and so much more. “We already have four high school students that want to enter into engineering because of their experience with the STEMBoTs. I’ve seen such a huge difference in my kids. Both at school and in their personal lives.” - Susan De Roy, Robotics Club @ Willa Cather Elementary
STEMBoTs are a powerful engagement tool for students, and are very easy for teachers to use. With our long term STEM education partners and your support, SBI is excited to get the STEMBoT into every school in the United States by 2030.
The STEMBoT 2 is a highly robust product that is suitable for Kindergarten- to College-level users. “The system is powered by an ARM Cortex-M4 microcontroller pre-programmed with MicroPython, a Python 3 interpreter developed for embedded systems.” – Logan McIntyre, Lead Engineer of STEMBoT Inc. The STEMBoT that students use to add fractions in elementary school is the same STEMBoT that students also use to master python programming in high school and college. We think that’s pretty cool.
Parents & educators worldwide understand the importance of equipping the next generation with vital skills of the future – robotics, coding & AI. However there is a lack of resources which make learning about artificial intelligence accessible, hands on & fun! So TinkerGen has developed a kit which provides a learning experience for kids and hobbyists.
Make A Robot Kit, aka MARK, is an artificial intelligence robot which allows learners to achieve an exciting range of applications, from interacting with pet animals to experimenting with how autonomous vehicles work.
Supported with an abundant range of course materials, beginners start with a hands on assembly of their own robot, moving onto graphically coding their MARK to implement a self-driving car through street sign recognition & collision avoidance. As stated by MARK developer & TinkerGen course designer Dmitry Maslov, a main feature of MARK is, “making machine learning concepts and workflow more transparent, easier to understand and use for teachers and students.”
An electromagnetic attachment allows sorting application which teaches kids the concept of automated logistics. While 5 pretrained model categories are included so many applications can be easily and quickly implemented, students will also be able to train their own image recognition models.
The pretrained model categories include:
- road signs
- domestic animals
- zoo animals
- common objects
With slingshot and grabber attachments, and the ability to recognise almost any object, a whole new world of play is discovered. The whole family can get involved, multiple MARKS can battle in a sumo style fight, breeding productive competition, On the other hand, you could use MARK to feed, amuse and tease your pet with treats.
Features to Highlight:
- Machine Vision Capability
- Object & Image recognition
- Self driving car application
- Interactive with humans, pets, and the environment
- Graphical programming support
- Develops hands on robotics skills
- Extendible & Customisable
- Attachment points for accessories
- Connection ports for extra input/output modules
TinkerGen is a STEM Education company which grew from an open source hardware manufacturer in Shenzhen – Seeed Studio, so we know our tech, but we’re here to serve the education community. We make the process for educators convenient, so kids can quickly get to the fun mind expanding bits of tinkering and creating! We believe that helping kids to develop STEM skills is really beneficial for their future, and also a proven way to bridge the privilege gap that unfortunately exists in our society today.
Hannover, 7. Mai 2020 – Aufgrund der Corona-Pandemie wurden nahezu alle Maker Faires in 2020 abgesagt. Darunter auch die achte Maker Faire Hannover, die vom 12. bis 13. September im HCC geplant war. Statt von Angesicht zu Angesicht treffen sich die Maker jetzt online. Das US-Maker-Faire-Team organisiert am 23. Mai ein 24-Stunden-Event, bei dem die Macher aus aller Welt ihre Ideen virtuell vorstellen können. Im Fokus stehen dabei die Covid19-Projekte.
Deutschlands größtes DIY-Festival, das sich in Niedersachsens Hauptstadt in den vergangenen Jahren zu einem Publikumsmagneten für die ganze Familie entwickelt hat, wurde auf den 11. und 12. September 2021 verschoben. „Leider werden wir die Maker Faire Hannover in der aktuellen Situation nicht wie geplant durchführen können. Somit haben wir uns schweren Herzens dazu entschieden, die Veranstaltung in diesem Jahr auszusetzen“, bedauert Daniel Rohlfing, Leiter Events und Sales, Maker Media. Im vergangenen Jahr bestaunten in Hannover 17.500 Besucherinnen und Besucher die vielen spannenden Ideen der internationalen Maker-Szene.
Mit ihren unkonventionellen Erfindungen machen die Makerinnen und Maker gerade in der Corona-Zeit von sich reden. Weltweit hat die Community auf den Mangel an medizinischer Versorgung und Ausrüstung reagiert. Die Macher haben ihre 3D-Drucker und ihre Nähmaschinen aktiviert und mit ihrem ganz eigenen Spirit gemeinsam innovative Produkte geschaffen.
Drucken gegen Corona
In Deutschland ist das beispielsweise die Initiative „Maker vs. Virus“. Hier haben sich etliche Maker und Fablabs zusammengeschlossen, um sich gegenseitig zu unterstützen und ihre Ressourcen besser zu organisieren – etwa bei der 3D-Druck-Fertigung von Gesichtsschutzmasken, den sogenannten Face Shields. Im Rahmen des WirvsVirus-Hackathons von der Bundesregierung hat ein interdisziplinäres Maker-Team sogar ein komplettes Beatmungsgerät als Prototyp entwickelt.
Maker-Spirit im Netz erleben
Diese Covid19-Projekte stehen auch im Fokus der ersten virtuellen Maker Faire, die am Samstag, den 23. Mai, als 24-Stunden-Event weltweit in allen Zeitzonen vom US-Maker Faire-Team organisiert wird: der Bildschirm als Bühne für die einfallsreichen Konzepte und ihre Macher. Auch das deutsche Maker Media-Team beteiligt sich an der digitalen Show. Weitere Infos gibt es hierzu unter: makerfaire.com. Wer dabei sein will, kann sich hier anmelden: https://makerfaire.com/virtually-maker-faire-call-2020-for-makers/
Auf dem Laufenden bleiben
Wer sich für die Maker-Bewegung interessiert, kann sich auf der Webseite www.maker-faire.de auf dem Laufenden halten. Ein monatlicher Newsletter informiert über aktuelle Themen, neue Termine und allgemeine DIY-Nachrichten. Folgen Sie uns auch auf Facebook, Twitter und Instagram .
Alle Maker Faires in D/A/CH werden vom deutschsprachigen Make Magazin präsentiert.
DERRY, N.H. (PRWEB) MAY 05, 2020
CoderZ has launched CoderZ Adventure, a new coding and robotics course for elementary school students in grades two through five. The course contains activities and assignments, including more than 50 gamified “missions” with easy-to-follow walkthroughs and tips. It is designed to empower even teachers who are coding novices so that they can include a more comprehensive STEM foundation in their students’ early knowledge base.
CoderZ Adventure introduces students to the world of STEM and robotics through an exciting journey of adventures in the CoderZ world. Students will learn how to program their virtual robot to navigate in CoderZ Frozen Island, the Lost City, Candy Town and other stimulating locations while practicing basic math, geometry and more. Students work their way through seven adventures covering multiple topics:
1. Adventure Peak introduces basic navigation such as driving and turning using Drive and Turn blocks.
2. Frozen Island practices basic arithmetic practice: addition, subtraction and division.
3. The Lost City covers how to use the program’s Explore Mode feature to measure distances, the Wait block and Repeat Loops
4. Crystal Crater covers basic geometry exercises: angles and parallel lines. Students also practice Repeat Loops.
5. Candy Town delves into more geometry: the concept of the radius of a circle. Students also continue practicing Repeat Loops.
6. Sketch It is a practice exercise during which students draw on a virtual sketchpad using all the skills learned previously.
7. The Milky Way uses the Explore Mode feature to measure angles and radii. Students plan the optimal route to complete a mission as quickly and efficiently as possible, given a time limit.
Each session contains a series of related missions that enable students to learn to code with the virtual robot, apply their math skills and practice problem solving.
CoderZ Adventure is already proving popular with teachers and their students. One of the program’s fans is Christy Gonzales who teaches a robotics class at Pinecrest Glades Academy in Florida. “They’re loving the game!” she said. She challenges each student to try to find the solution first. “I incentivize them to resolve the challenge as efficiently as possible,” she explained. “Kids LOVE a race.”
“It’s great to see the CoderZ Team bookend the well-known middle school Cyber Robotics 101 and 102 packages expanding to a complete pedagogical solution with CoderZ Adventure as an incredible elementary school solution and text-based Python Gym for secondary school students,” said Trevor Pope, CoderZ Success Manager at CoderZ. “Programming virtual robots with CoderZ has an educational, engaging, competitive, fun and positive impact for all students in grades 2-12.”
For more information on CoderZ Adventure, visit https://gocoderz.com/coderz-adventure/.
CoderZ is an innovative and engaging online learning environment. Developed for students in grades 2 and above, the gamified STEM solution allows student to work at their own pace, easily programming real and virtual robots from anywhere in the world. The platform enables students to acquire computational thinking, problem solving and creativity skills, together with coding and STEM learning, all via a flexible and scalable virtual solution. For more information go to http://www.gocoderz.com.